DANKGAME
A turn-based fantasy conquest: a hero, his town, 11 days and a boss at the far end of the map, with a quick battle and duels besides.
Every game on the DANKGAMES shelf: the two the studio is building now first, then the rest sorted by what kind of game it is. All of them are free and run in a browser tab with nothing to install and no account. Each name opens a page with a screenshot of the live game, the controls for a phone and a keyboard, and how long a round takes.
The two games the studio is building now. Both are playable today, and both are still changing: each calls itself an early build.
One board a day, the same for everybody, and a single decision on it.
All three daily games: today’s boards and reset times →Sixteen cities, one of them the mystery city: buy climate clues, flip down the cities that do not fit, accuse when you are sure.
Nothing moves until you do. Take as long as you like over a move.
A chain of time-travel puzzles where every answer is the address of the next page.
A turn-based grid dungeon where every death leaves a body you climb over next time.
An opponent — the computer or a person — and a plan that has to beat theirs.
Full-rules chess against the computer, a friend on the same device, or a friend from a link.
Real time, quick hands, and a run that ends when you crash.
Arcade snake where you crush enemies by closing a loop of your own body round them.
Made with AI tools.