Puzzle · free · no install, no account

DEAD WEIGHT

A turn-based grid dungeon where every death leaves a body you climb over next time.

DEAD WEIGHT's first room on the live game, one death in: a grey-walled grid of pale floor tiles and black pits, the first body lying ringed in green on the spike row it now covers, the next skeleton standing on the tile just below it, three traps with turn-counter pips under them along the middle row, and the green exit door at the far right. A chip above the room reads "your bodies bought: 1 spike row sheathed".
Level 1, three moves and one death in. The green ring means that body opened the route. Screenshot of the live game, taken 2026-10-01.
Play DEAD WEIGHT →dankgames.com/deadweight/
Kind
Turn-based puzzle
Players
One
A round
One room; no timer
Runs on
Phone or desktop browser

What you do

You walk a skeleton across a grid dungeon to the exit door, and you are not expected to make it on the first life. Every death leaves a body lying exactly where it fell, and that body is now part of the room: it bridges a pit, it sheathes a spike row so the next you can walk over it, it jams a crusher. The puzzle is deciding where to die.

The board only moves when you do. Each cell you cross spends one turn, the traps step forward with you and stop when you stop, and the pips under a trap count the turns left before it fires — so there is no reflex test in it, only routing. Fewest bodies wins.

There are 25 rooms in one fixed order, the same for every player. A solver has proved the minimum for each: levels 1 to 6 can be cleared with 2 bodies, 7 to 13 with 3, and the last three need 8. Pressure plates and doors arrive at level 13, and ice — where a body keeps sliding until something stops it — at 16. Past the ladder there is a room for every date from 2020-01-01 to 2099-12-31: add ?day=YYYY-MM-DD to the game address and everyone who opens that date gets the same room.

Controls

Phone

  • Swipe to take one step.
  • Tap a cell in your row or column to walk straight to it. It never turns a corner or routes round a wall for you.
  • Buttons under the board: Wait 2 turns, Undo step, Take back a body.

Keyboard and mouse

Arrows WASD
step (hold to keep walking)
Space
wait 2 turns (hold for more)
Z Backspace
undo your last living step
B
take back a body
R
reset the room
T M ?
theme · sound · show or hide the help line

How long a round takes

There is no clock to beat: a room lasts as long as your thinking does. The counter above the board counts active play time only — it starts on your first step and pauses while the tab is in the background.

Waiting is a real move: Wait 2 turns steps you one cell aside and straight back, so you end where you started with every trap two beats further on. Undo takes back a step but never a death, and never rewinds the clock.

The honest limits

Your run lives in your own browser's storage and nowhere else: no account, no server, so it does not follow you to another device, and clearing site data clears it. Sharing a clear sends a link that carries your moves; there is no leaderboard.

Made with AI tools.