DANKGAME ⚔
A turn-based fantasy conquest: PLAY starts a Conquest, 11 days for your hero to cross a painted map, hire the troops that arrive every 3 days, fight its lairs and beat the boss at the far end. Quick battle is one fight against the computer, and Duel is a match for two from a link one of you sends.
Play →DANKGAME: the three ways to play, controls, screenshot →
How to play DANKGAME → the full rules on dankgame.com: the two peoples, the towns, every lair, the boss and the battle rules.
Conquest, quick battle, Duel, and the honest limits
Conquest is the whole game, and the one PLAY starts. Your army begins as 30 spearmen, 12 archers, 10 dire wolves and 5 shieldmen, with 500 gold, 5 wood and 5 ore, and it holds 6 stacks at most. Each day the hero has 12 movement, where a road tile costs 1 and a swamp tile 4, so the map is a budget: gather gold and ore, flag mines for income, hire troops in your town, and choose which lairs are worth a fight. Each lair shows who guards it and what a win pays before you commit, and clearing one pays 100, 200 or 300 gold by its size. The boss, Haskett, grows a little every day and shrinks for every lair you clear, and his lair stays sealed until you have broken 2 of his three wardens. New troops arrive every 3 days, when the dwellings refill. If your last stack falls, or day 11 ends with him still in his lair, the match is lost; a win scores 1000, plus 100 for each day left.
Quick battle, in the title’s menu, is one fight: you draft an army from 1000 gold, at most five stacks, and the computer drafts its own without seeing yours. Every fight in the game, quick or not, is played on an 8 by 10 board where the fastest stack acts first and a stack struck in melee swings back once per round; after 40 rounds the side with more hit points left wins.
Duel is a match for two on one shared map: each of you has a hero, a town and an army, you both play every day at the same time, and there is no boss. It ends in one final battle between the two armies, on day 12 at the latest. Invite a friend makes a private six-character code and a link to send; your friend types the code into Join a code or simply opens the link, and the duel starts the moment they join. Blitz, Standard and Slow set the clocks, from 30-second days to 3-minute ones. Play the computer is a practice duel that runs entirely in your browser.
The honest limits: DANKGAME draws its battlefield with WebGL and there is no version without it, so a browser with WebGL switched off (some battery-saver and privacy modes do this) cannot run it. A Conquest is kept on your own device, with no account: a reload offers Continue, and to carry on from another phone or computer, Settings’ Move my save to another device gives an 8-character code that works once, within 24 hours. A Duel is only ever with the friend you send the code to, or with the computer, and online duels are played only on dankgame.com itself. The title screen calls it an early build, and it is still changing: the older one-battle game was retired on 5 October 2026.